Review Snackvideo App
1. This application name is Snack video
3. This application has no relationship between student learning, because this application is devoted to entertainment (not relevance).
4. students are asked to provide feedback, but it's only limited, because the features in this application are few, so to do feedback just use comments or maybe video replies.
5. Makes easier to connect task to lower order thinking skills (understanding and remembering), because this application only helps in doing assignments, but in it can't improve thinking skills, because the sides are all videos, so it can only be used for watching but not with other skills such as reading.
6. This application is very easy to use, if student use for learning they are just open and see the video given by the teacher.
7. students are very motivated to use this application, because when you open this application it displays entertainment videos, but maybe if you use it for learning you can also, students will often open the entertainment video rather than learning videos.
8. Student performance records and products are available, but sharing is limited. when this application use, the student or teacher can give the task and assignment but, just use the video and duration of video not more 3 minutes. This application This application also cannot be accessed using a laptop or computer, it can only be accessed on a cellphone, only downloaded on Playstore or appsgoggle, at no cost.
9. how to use it in ELT is as usual, namely using video. the teacher gives video material about learning and sends it to the students, after that the student will open the video using the application, if the teacher instructs students to comment, then in the video scram application a comment column is provided to reply or provide feedback from the video provided by the teacher, and if the teacher gives assignments using this application, then the task given is the task of making videos.
10. from this application it doesn't have much impact because not many people use it, but for those who use it may be like when online, it will be less helpful for learning using videos, but will cause laziness for example to students, because the features in this application are all for entertainment, so when given the task of watching a learning video they will watch another video.
11. the benefits of this application if used in learning it will look a little useful, because this application is not made for learning but can be used for learning, this application is made for entertainment. We can see this application, when we search for learning it will appear.
12. The disadvantages of this application when used for learning are that the teacher cannot interact directly with students, the feedback provided is limited and there are also many uninteresting questions about learning, especially on ELT.
13. this application is very effective and will improve some language skills, such as speaking, when the teacher gives a video assignment, students will make three videos, and also listening, because this application contains videos, so it uses more sound.
App
Name: Snack video
App Purpose: Entertainment video
Participant Name: Sofian
Bima Prabowo
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4 |
3 |
2 |
1 |
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Relevance (2 ) |
Strong connection between app’s purpose and student learning (learning objectives) |
App’s purpose
is related to student learning (learning objectives) |
App’s purpose has a limited connection to student learning (learning
objectives) |
No connection between the purpose of the app and student learning (learning objectives) |
|
Feedback (2) |
Student is provided specific feedback. |
Student is provided feedback. |
Student is provided limited feedback. |
Student is not provided feedback. |
|
Thinking Skills (3) |
Focus on higher order
thinking skills (creating, evaluating, and analyzing) |
Makes easier
to connect task to higher order thinking skills ( evaluating, analyzing, and applying) |
Makes easier
to connect task to lower order thinking skills
(understanding and remembering) |
Limited to lower use of lower order thinking skills
(understanding and remembering) |
|
Ease of Use (4) |
Student can
open and operate the app independently. |
Student
needs to have a teacher show or model how to operate
the app. |
Student needs to reminded
how to use the app more regularly. |
App is difficult to operate or crashes often. |
|
Engagement (4) |
Student is highly
motivated to use the app. |
Student uses
the app as directed by the teacher. |
Student sees the app as “more schoolwork” and may not
fully engage in the task. |
Student avoids the use of
the app and does not do the task. |
|
Sharing (2) |
Student performance records and products are saved and easily shared. |
Student performance records and products are available, but sharing
is limited. |
Limited performance data or student
products not available. |
No performance summary or student product saved. |
|
Accessibility & Cost (2) |
Accessible on all mobile
phone and tablet platforms (e.g., iOS and
Android). All functions free of charge. |
Accessible on all mobile
phone and tablet platforms (e.g., iOS and Android). Not all functions are
available free of charge. |
Accessible on limited
mobile platforms (e.g., ONLY Android). All functions are
free of charge. |
Accessible on limited
mobile platforms (e.g., ONLY Android).
Not all functions are available free of charge. |
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